Developer: Klaus-Jürgen Wrede
Platform: Board Game
Genre: City Building, Medieval
Publisher: Hans im Glück, Rio Grande Games, 999 Games
Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions. The game's wooden follower pieces, colloquially called "meeples," have become a symbol of European board gaming.
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.
After placing each new tile, the placing player may opt to station a follower piece on a feature of that newly-placed tile. The placing player may not use a follower