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Metro 2033
(2010)
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Developer: 4A Games Limited
Platform: Xbox 360
Genre: Action & Shooter
Publisher: THQ
Rated: Rating Pending

"Metro 2033" is a single player first-person shooter (FPS) that incorporates role-playing game (RPG) elements. Based on the best selling novel of the same name by Dmitry A. Glukhovsky, it tells the story of humanity's struggle for survival in the forgotten tunnels of Moscow's underground subway system following a devastating nuclear war. Features include mission play combining a unique mix of firearm and melee combat, an economy revolving around ammo and items and an experience system which takes each of your actions into account, leading to a variety of possible alternate endings and extended replay value. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Story The apocalypse came by our own making, with a single blinding flash, followed by a firestorm of sheer flame. It took just an hour and a half to wipe out 3.5 billion people and 10,000 years of civilization, plunging humanity into a hopeless Dark Age. In the aftermath, survivors in Moscow moved underground and slowly organized into small socially and politically independent tribes, clustered around the city's deep, subway stations. The young man, Artyom is among them. A member of the first generation of children raised in the subterranean world following the apocalypse, he has only the vaguest recollections of life above ground, and contact with other humans beyond those that inhabit his local station, "Exhibition," but he will have to face new experiences with both if humanity is to survive. Mutated beasts known as "Dark Ones" are spreading throughout the isolated stations of the Metro, and Artyom has been chosen as the messenger to spread the news of the new peril.
Become humanity’s last savior and uncover the truth behind the horrors that await in Moscow’s underground. View larger. Gameplay "Metro 2033" is a single player, FPS that also incorporates RPG elements. Action played out in the role of young Artyom, is mission-based and because the game is based on the Glukhovsky novel, the storyline veers away from the anti-Russian stance that is often seen in post-apocalyptic stories and video games. Here the Russian characters are humanity, and fight every day against the terrors that nuclear war has wrought. These terrors come mostly in the form of mutants known as "Homo Novus," who have invaded the Underground, as well as frightening alien-like paranormal creatures that haunt the gameworld. The game hero, Artyom, has a certain immunity to the latter and a talent for dispatching the former, which together make him a very popular choice to be sent on missions. Combat throughout utilizes a mixture of improvised firearms and melee weapons. Balancing the use of these two is important because in this world of violence and scarcity, ammunition plays the duel role of protection and commodity. Throughout the game players will use ammo as much to purchase items and upgrades at different stations visited, as they will use it in combat. In addition, the choices made by players throughout the game register as "Enlightenment Points," or the lack of them. Accumulated totals of these register as a variety of constructs such as curiosity, kindness and prejudice resistance that can and will lead to alternative story endings. Together with its unique inventory management system, engrossing storyline and replay value based on morality, "Metro 2033" is sure to be a game not to be missed by FPS and RPG players alike. Key Game Features Menacing Atmosphere – Incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear DX10 and PhysX delivers the best graphical detailing of a post-nuclear setting to date. Visceral engagement with the game world - fall down broken steps, tunnel race etc. Diversity of Combat – Combat is brutal and intense, fought with improvised weapons or hand to hand in the half shadows. Enlightenment Points – Proprietary engine takes into account your actions and analyzes them (curiosity, kindness, prejudice resistance) leading to alternative story endings. Play through the game using either over-the-top shooter, or calculated stealth techniques, altering the game play style in the progression of the game. Time of No Return – The length of being in hostile environment on the surface is limited, players should take that into account when venturing above ground. Inventory Management – Use ammo to take down the opposition or save it to purchase upgrades. Cartridges replace cash, Gadgets are gold (gas masks). RPG Light Story – Encounter NPC’s via engaging and trading activity across the various ‘Station States’, each with its own social system. Additional Screenshots:
Distinct underground societies. View larger.
Unique combat blend. View larger.
Loads of gadget options. View larger.
FPS & RPG elements blended. View larger.


Features: An RPG-light story where players encounter NPC’s via engaging and trading activities across the various ‘Station States’ of the Underground, each with its own social system. A menacing atmosphere incorporating shadows, ambient sounds, lighting effects and claustrophobic scenes to create feeling of tension and fear. Diversity of combat ranging from brutally intense action from a distance, to melee combat fought with improvised weapons or hand to hand in the half shadows. A morality system based on points and measured by a proprietary engine that takes into account actions like curiosity, kindness and prejudice resistance, leading to alternative story endings. Unique economy and inventory management systems based on ammunition and items which can be used to take down enemies or saved to purchase upgrades or buy goods.